game design, writing, staging, production

An interactive audio narrative was experienced on the streets of the Kazimierz neighborhood (Cracow, Poland). The spirit of Urszula, the main character, is embodied in the player as she pieces together the events before and after her tragic death by using an imaginary media device: the Mnemoscope, which allows access to auditory memories of people and places.

This work was written, designed, and staged together with Tiago Martins, selected and commissioned by the ArtBoom Festival contest in 2011, and inspired by old Polish/Slavic folk tales creature Strzyga, which also influenced temporary fantasy literature like the famous “Witcher” from Sapkowski, or less known “Fantasy sketch” from romantic writer Zmorski.